After creating a new project for a 3D game, you’ll see something like this (without the temporary cube that I’ve added): Set upīefore we begin, lets take a quick look at the Unity editor. Raygun4Unity will be in open beta very soon. I found the editor very easy to use for this blog post without needing a single peek at the documentation. ![]() So when people started asking us for Raygun support for Unity 3D, of course I jumped at the opportunity to sneak in some video game development during work hours! Shout out to the Unity 3D team for creating a fantastic product. I spend a few hours each weekend working on shader effects, physics engines and all sorts of other game subsystems. ![]() My favourite field of computer science would definitely be video game development. Build a Raygun in Unity 3D By Jason Fauchelle | Posted | 7 min.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |